StarCraft improved upon its predecessor Warcraft II, which showcased two extremely related playable factions, by introducing asymmetry between the units and systems accessible to its three races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered from the lesser-known 1996 SSI release War Wind. The device styles available to Every single race determine its racial id. The Protoss can area strong and highly-priced warriors and machinery, whilst the Zerg rely on sheer figures and velocity to overwhelm their opponents.
The compared to manner also contains the "Archon" possibility, the place the matches are ostensibly 1v1 but multiple 킥복싱 human player Command what is often managed by an individual human being.